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February 10, 2011
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DDG 1730 California by Ergrassa DDG 1730 California by Ergrassa
type: destroyer (guided weaponary) DDG type
manufacturer: Bell Aerospace
licensed resellers/manufacturers: Kushiro Aerospace
in serivce: 2509-present
country of origin: Liberty
used by: Liberty, The Star Empier of Nippon

unit cost: about 280 million geo (about 700 million geo for upgrading DDG Sacramento as leader)
units built: 14 (3 under construction)

weight (empty): 56300 tonnes
size: 352 x 73 x 64 meters
crew: 26 (including 5 officers)
artifical gravity: rotating 58-meter, one revolution in 7.8 seconds, 0.5 G
AG generator (0.9 G) on DDG Sacramento)

armor: composite 2600 / 2200 / 2200
shield: 15 x 20 MJ/sec emitters (330 MJ total)

armament (primary): 76 cruise missiles (usually M922 Pacifica 300 Light Load)
armament (secondary): 3 x dual 425mm railguns (3 x PPCs on DDG San Jose)
armament (self-defence): 9 x quad IR autolasers

propulsion: 3 x Bell A661C and 6 x Transtellar Coxarc M13 plasma engines
interstellar drive: Mk.2 hyperchannel generator
(Mk.3 hypercore on DDG San Diego)


:bulletgreen: 3Ds Max 2009, finaRender stage-1, finalToon, Adobe Photoshop CS2
:bulletblue: five hours
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:iconmalletmann:
MalletMann Featured By Owner Jul 6, 2014
Definitely works as a design. I like it; kinda reminds me of Babylon 5.
Reply
:iconwingsofwrath:
wingsofwrath Featured By Owner May 26, 2013  Hobbyist General Artist
Interesting!

I just found this and I was amazed to discover that back in 2011 we were thinking along the same lines in terms of realistic starship design - trilateral symmetry, submarine inspired missile launch bays, radiators covered by armoured panels, spinning life pod section to provide artificial gravity, etc.
Of course, mine's supposed to be a much, much smaller vessel -only around 130m in length- and also much less advanced in terms of it's technology:
[link]

Also, I since then discovered that placing radiators at 90 to each other or to the hull will only serve to radiate heat into each other or back into the ship, so I changed all that in the next iteration and went with flat radiators shielded by armour transparent to IR radiation instead of mobile panels.
Reply
:iconmorbose:
Morbose Featured By Owner Oct 8, 2011
Love your ship designs keep up the good work.
Reply
:iconterranabassador:
TerranAbassador Featured By Owner Oct 3, 2011  Student Digital Artist
Sometimes.......the best looking starships are the most realistic in design.

Mind if I use you for inspiration?
Reply
:iconergrassa:
Ergrassa Featured By Owner Oct 18, 2011  Hobbyist Digital Artist
Thanks =)
You're free to use my work as inspiration =)
Reply
:iconterranabassador:
TerranAbassador Featured By Owner Oct 18, 2011  Student Digital Artist
Awesome.
Reply
:iconsniperstevedave:
sniperstevedave Featured By Owner Feb 11, 2011
I'd love to see your ships in a real physics (or at least newtonian) space sim. Very nice.
Reply
:iconergrassa:
Ergrassa Featured By Owner Feb 16, 2011  Hobbyist Digital Artist
Me too =)
I'm thinking on some spaceship creation for Orbiter, but it's to hard to me (really I'm very lazy =))
Reply
:iconebarr:
ebarr Featured By Owner Feb 11, 2011
Interesting, are the red panels at the back to do with the hypercore or radiator panels?

In the spirit of constructive criticism I would say that the weapons section looks a bit cramped. With the missile tube door open the main turrets are limited to facing forward. I would suggest that a design should avoid as much as possible one system potentially blocking another. Also I would suggest staggering the turrets down the section, as currently their turret barbettes would starting to constrict on each other.

These are just suggestions, since I can't do any better feel free to ignore.

Regards.
Reply
:iconergrassa:
Ergrassa Featured By Owner Feb 16, 2011  Hobbyist Digital Artist
Thanks for constructive critics =)

Red panels are heat radiators.

The turrets have estimated effective range for 2 megameters and missiles have EER about hundreds of megameters, so, when you fire turrets, missiles are not effective (or are aleready ran out). Anyway, if the destroyer is turned broadside to enemy, its larger and easiler to hit — therefore typical turret firing direction is forward.
Reply
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