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February 10, 2011
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DDG 1730 California by Ergrassa DDG 1730 California by Ergrassa
type: destroyer (guided weaponary) DDG type
manufacturer: Bell Aerospace
licensed resellers/manufacturers: Kushiro Aerospace
in serivce: 2509-present
country of origin: Liberty
used by: Liberty, The Star Empier of Nippon

unit cost: about 280 million geo (about 700 million geo for upgrading DDG Sacramento as leader)
units built: 14 (3 under construction)

weight (empty): 56300 tonnes
size: 352 x 73 x 64 meters
crew: 26 (including 5 officers)
artifical gravity: rotating 58-meter, one revolution in 7.8 seconds, 0.5 G
AG generator (0.9 G) on DDG Sacramento)

armor: composite 2600 / 2200 / 2200
shield: 15 x 20 MJ/sec emitters (330 MJ total)

armament (primary): 76 cruise missiles (usually M922 Pacifica 300 Light Load)
armament (secondary): 3 x dual 425mm railguns (3 x PPCs on DDG San Jose)
armament (self-defence): 9 x quad IR autolasers

propulsion: 3 x Bell A661C and 6 x Transtellar Coxarc M13 plasma engines
interstellar drive: Mk.2 hyperchannel generator
(Mk.3 hypercore on DDG San Diego)


:bulletgreen: 3Ds Max 2009, finaRender stage-1, finalToon, Adobe Photoshop CS2
:bulletblue: five hours
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:iconacerr85:
acerr85 Featured By Owner Nov 9, 2014
nice ships
Reply
:iconmalletmann:
MalletMann Featured By Owner Jul 6, 2014
Definitely works as a design. I like it; kinda reminds me of Babylon 5.
Reply
:iconwingsofwrath:
wingsofwrath Featured By Owner May 26, 2013  Hobbyist General Artist
Interesting!

I just found this and I was amazed to discover that back in 2011 we were thinking along the same lines in terms of realistic starship design - trilateral symmetry, submarine inspired missile launch bays, radiators covered by armoured panels, spinning life pod section to provide artificial gravity, etc.
Of course, mine's supposed to be a much, much smaller vessel -only around 130m in length- and also much less advanced in terms of it's technology:
[link]

Also, I since then discovered that placing radiators at 90 to each other or to the hull will only serve to radiate heat into each other or back into the ship, so I changed all that in the next iteration and went with flat radiators shielded by armour transparent to IR radiation instead of mobile panels.
Reply
:iconmorbose:
Morbose Featured By Owner Oct 8, 2011
Love your ship designs keep up the good work.
Reply
:iconterranabassador:
TerranAbassador Featured By Owner Oct 3, 2011  Student Digital Artist
Sometimes.......the best looking starships are the most realistic in design.

Mind if I use you for inspiration?
Reply
:iconergrassa:
Ergrassa Featured By Owner Oct 18, 2011  Hobbyist Digital Artist
Thanks =)
You're free to use my work as inspiration =)
Reply
:iconterranabassador:
TerranAbassador Featured By Owner Oct 18, 2011  Student Digital Artist
Awesome.
Reply
:iconsniperstevedave:
sniperstevedave Featured By Owner Feb 11, 2011
I'd love to see your ships in a real physics (or at least newtonian) space sim. Very nice.
Reply
:iconergrassa:
Ergrassa Featured By Owner Feb 16, 2011  Hobbyist Digital Artist
Me too =)
I'm thinking on some spaceship creation for Orbiter, but it's to hard to me (really I'm very lazy =))
Reply
:iconebarr:
ebarr Featured By Owner Feb 11, 2011
Interesting, are the red panels at the back to do with the hypercore or radiator panels?

In the spirit of constructive criticism I would say that the weapons section looks a bit cramped. With the missile tube door open the main turrets are limited to facing forward. I would suggest that a design should avoid as much as possible one system potentially blocking another. Also I would suggest staggering the turrets down the section, as currently their turret barbettes would starting to constrict on each other.

These are just suggestions, since I can't do any better feel free to ignore.

Regards.
Reply
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